Basic gameplay section telling you how to play the game. A miscellaneous section describing Chocobos and mini-games. Final Fantasy XV Weapons Locations Guide to help you find all available weapons in the game including Machinery Weapons and Royal Arms. Why seal them up in scattered and half-forgotten tombs across the land instead of keeping them at hand in case of an emergency? After that intoxicating draught of carnage, if you’re still thirsty for more, continue north-east to find a pair of Magitek Armor, MA Veles, which look more dangerous than they really are. When you’re done checking out your new gear enter the dungeon and Cor will leave the party, letting you fend for yourselves while imploring you to find the rest of the Royal Arms, and entrusting you with the “ Tombkeep’s Key “. Once done, try opening the door to the right. As you exit, you will be asked if you want to leave the dungeon, but it’s worth noting that you can crawl under that gap nearby, but it leads to a strange door you can’t open. Why didn’t the king use these weapons? 1. Keycatrich Trench: Automatically during Story Chapter 2 After vanquishing the Arachne search the north-western corner of the room to find a loot spot ( Megalixir ), then crawl through the hole at the northern end of the room and shortly beyond, you’ll approach a four-way split. Go in it and continue until you reach a gate. Grab the loot, then backtrack north until you reach the middle of three side-passages to the east, near which your party members will mention something new being present. Search for the location it points to." Axe of the Conqueror gives Noctis additional strength when it is equipped, and it is rightfully considered one of the most powerful Royal Arms in Final Fantasy XV . Head into the dungeon and follow the cable on the floor until you find the generator. The best thing to use against it are lightning attacks. Ignore the green doors to the east and first go through a blue door to the north to find a shower room, which is apparently empty. You have reached the opposite side of the room that was just in. Follow the cable north, then east and you will end up locating a generator, so walk up to it and turn it on to shed some light inside the dungeon. FFXV Full game gameplay full walkthrough of "A menace sleeps in keycatrich" quest from Ezma, this is the easiest of the secret dungeon mazes hidden behind the sealed vault doors in … This should cover Cid’s upgrade to the Engine Blade, too. You’ll find the item in a pile of rubble in that very dead end. In this Final Fantasy XV Keycatrich Trench Dungeon Guide, we will give you a detailed walkthrough of the Keycatrich Trench Dungeon in FF 15. Once back, crawl under the rubble to the north. From there, go to the 3rd island to find the first spot. Just remember to return to Cid after this is over with to obtain the Drain Lance II if you haven’t already. In this Final Fantasy XV Keycatrich Trench Dungeon Guide, we will give you a detailed walkthrough of the Keycatrich Trench Dungeon in FF 15. Keycatrich Trench is one of … Arachne is quite easy to kill with any greatsword and fire spells. Continue north and the party will banter. Kill them and advance ahead under the rocks in the Alcove on the other side of the room. Once done, continue west into some tunnels and search the southern fork to find another Rusted Bit . Check the screenshot below for the exact location. The Arachne - a giant spider dwelling in the depths of the mine - is fond of lightning magic (right). The tomb itself is located at the Keycatrich Trench. At the end of the path, there is an Electrolyte Condenser item that you need to collect. There is another Oracle Ascension Coin here on the ground. Turn right when you hit the wall, then left. Take the path to the S and you should come across a Generator which you can activate to turn the lights on. Take their prize, smite them, then continue back south to find that one of the green doors to the west is now open. Try to avoid the attacks as most of the attacks are deadly and they will make quick work of you if you do not avoid them. The one downside to it is that you can’t Warp-Strike while you have it currently equipped and readied. You can check it out if you want, then open your map and choose the option to return to the entrance. At the end, head into the Tomb of the Conqueror and collect the Axe of the Conqueror. Arachne has a huge health of 18,053 and is no easy boss to defeat. and Magitek Core Location Guide. Keycatrich Trench locked door (55 recommended) Number of campsites: 1 Ereshkigal; vulnerable to Swords, Shields, Fire, and Royal weapons, resistant to Lightning. You have a new weapon now. Once you are done with the boss, head on through the door to find a Laser Sensor and a locked door. Same case as the last one, collect the loot and kill the ambushing Goblins. With the treaty in tatters and his father and betrothed believed dead, Noctis must rely on his own tenacity and the support of his band of loyal followers to get him through what is to come. At a metal cage doorway, turn west to find a loot spot on the ground, which will give you a Metal Scrap if searched. Whether you're on foot, on a Chocobo or in a convertible, our guide / tips will help you discover the world of Eos together with Prince Noctis and his companions Ignis, Gladiolus and Prompto. Backtrack south until you find the tunnel to the east you ignored earlier and follow it to get behind the door, which you can open from this side - after you plunder the loot spot ( Laser Sensor ). Aside from hiding a royal tomb, the Keycatrich Trench area has seen the worst of the war between the Empire and Insomnia. You will find some enemies here and some loot. All sidequests in the main walkthrough and in their own section. This is your way out. Go up the stairs and open the door. A third Rusted Bit can be found in Galdin Quay. Boss: Level 12 Arachne. Cid’s Final Fantasy XV A Better Auto Crossbow side-quest can be started the moment you find the Auto Crossbow inside Keycatrich Trench, the first dungeon you explore in Leide area. Location: Level: Reward: Keycatrich Trench: 55 None This dungeon is very "straight forward" for the most part. There will be small opening here and you will need to squeeze through it. Under the Wall's protection, the town flourished as an intercontinental trading post where the global currency known as "gil" was circulated. Recommended level: 12; Region location: Leide; Entrance location: After you complete the main quest during Chapter Two, you’ll be introduced to this dungeon that contains a Royal Tomb and your very first Armiger weapon. Keep on going straight to pick up the Elixir at the end of the hall. Collect that and head to the previous path that you initially ignore. You’ll find the outpost along the northern-most road heading toward Vesperpool. The boss that you face in Keycatrich Dungeon is the Arachne. It is now inhabited by goblins and hides away a royal tomb. There is also an Electrolytic Condenser item in the far left corner. Kill any Daggerquills that darken the sky along the way and enter the tomb, inside of which you’ll find Cor waiting for you. Pass through the room and look for another pile of rubble at a dead end. Keycatrich Trench. Key aspects of this dungeon: There are 32 rooms here, counting every branching room - you can acquire up to 32 items from this dungeon. You can also find a Hi-Elixir on the rocks to the east of the entrance. There is a small alcove ahead on the left side, go there and you will find a Rusted bit there. 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